Yes I failed.
In my defence however, I’d only just began to learn lua about 3 weeks ago, and it turns out that learning a framework and multiple libraries in 48 hours isn’t really a good way of going about these things. Yes, I will be back for the next Ludum Dare.
I do feel pretty bad about it, I spent a lot of time agonizing over the bump.lua collisions, but alas, ‘skully’ just wanted to sink through the floor for reasons unknown to me.
I made a timelapse using gLapse too, so you can see I was actually trying to get things to work, but after day 1 was over my motivation was pretty low, I’d managed to get the sprite sheets for the character done, and after several reiterations of how anim8 handles the sprite sheets I got them implemented and working in a mostly sane fashion.
Overall I’m pretty put down by the whole thing, I did bite off more than I could chew, so a rule for myself next time will be; “If you think it’s not complicated, it most definitely is.”, that should keep me in check, perhaps next time I shouldn’t make a platformer and just try and make some little minigame that I can actually do and have sound effects, music, graphics etc. in a finished state. Hopefully when the next LD comes around I should be in better stead with lua and LOVE2D that I can solve problems relatively easily and with little stress.